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#7897320 May 28, 2013 at 07:48 PM · Edited 9 years ago
Commanding O...
2103 Posts
Not trying to tell you guys how to do it. Go with whatever scheme works for you. It just offends my inner Gnome to see two simultaneous Taunts being used to accomplish a swap when a single Taunt by the solo tank would do the job more efficiently. =)

I rather stick to the simpler strategy of keeping the petrifying dog with me all the time and only switching when the dog on Jink gets petrification.


Remember that its not just a question of having the Petrifying dog paired with another dog. That would be too easy.

Rather we need to force the Petrifying dog to Overload before he turns us all to stone and we wipe. Now its true that if *any* dog Overloads it will reset the Petrification buff. But if any dog other than the Petrifying dog Overloads it will do ten times more damage to the raid. We can probably eat one of those and survive, but two mistakes like that and its Mass Rez Time =)

So we need the Petrifying dog to be grouped with the *right* dog! The right dog in this case being the dog with the *lowest* energy level of the remaining two (which except in the case of the first pull, will be the dog who last Overloaded).

- Forbs
"For Gnomeregan!"
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#7917230 Jun 01, 2013 at 11:41 AM
980 Posts
Well everyone good luck tonight and don't forget to have your pets out for the achive!
"What is this world twisted?" ~LVG
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#7917665 Jun 01, 2013 at 01:42 PM · Edited 9 years ago
Commanding O...
2103 Posts
At least one pampered pooch: Crithto (yes the self-same pug who patrols Stormwind) doesnt think we can do it. Behold the proof of the tweets...

Crithto ‏@CM_Crithto 31 May
At the helm of @Warcraft today, and I'm looking to find out what your in-game plans are for this weekend. I dare you to make 'em epic!

Polyvox ‏@PolyLibrarian 31 May
@CM_Crithto @Warcraft
Retro raiding & Club Trix tonight, MSV 10-gnome tomorrow.
#gnomepowah

World of Warcraft ‏@Warcraft 23h
@PolyLibrarian We can't help but think this may be a Gnomebliteration of mini-proportion waiting to happen! =P

Gnomeregan Forever ‏@Gnomeregan4ever 12h
@Warcraft @PolyLibrarian You can bet your last bag of Beggin' Strips® pal that we're gonna bring the pound to those puppies.

Polyvox ‏@PolyLibrarian 3h
@Gnomeregan4ever Ohhhhh Forbs. You've really out-punned yourself.

So watch the vids, warm up in LFR, upgrade your gear, do whatever you have to do... But lets make him eat that tweet! =D

- Forbs
"For Gnomeregan!"
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#7917797 Jun 01, 2013 at 02:16 PM
980 Posts
#7917665 Forbs wrote:

At least one pampered pooch: Crithto (yes the self-same pug who patrols Stormwind) doesnt think we can do it. Behold the proof of the tweets...

Crithto ‏@CM_Crithto 31 May
At the helm of @Warcraft today, and I'm looking to find out what your in-game plans are for this weekend. I dare you to make 'em epic!

Polyvox ‏@PolyLibrarian 31 May
@CM_Crithto @Warcraft
Retro raiding & Club Trix tonight, MSV 10-gnome tomorrow.
#gnomepowah

World of Warcraft ‏@Warcraft 23h
@PolyLibrarian We can't help but think this may be a Gnomebliteration of mini-proportion waiting to happen! =P

Gnomeregan Forever ‏@Gnomeregan4ever 12h
@Warcraft @PolyLibrarian You can bet your last bag of Beggin' Strips® pal that we're gonna bring the pound to those puppies.

Polyvox ‏@PolyLibrarian 3h
@Gnomeregan4ever Ohhhhh Forbs. You've really out-punned yourself.

So watch the vids, warm up in LFR, upgrade your gear, do whatever you have to do... But lets make him eat that tweet! =D

- Forbs
"For Gnomeregan!"




Or you know if you dislike the pressure that your guild leader put on you- here's a more realistic goal- make me eat these words tomorrow.

-I Bet you can't down the first two bosses of MSV this evening. And that Lyeli kills you all!

"What is this world twisted?" ~LVG
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#7919625 Jun 02, 2013 at 12:34 AM
Commanding O...
2103 Posts
Would you like some ketchup to go with those words?

http://us.battle.net/wow/en/forum/topic/9164977425#1

- Forbs
"For Gnomeregan!"
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#7919849 Jun 02, 2013 at 02:15 AM
980 Posts
#7919625 Forbs wrote:

Would you like some ketchup to go with those words?

http://us.battle.net/wow/en/forum/topic/9164977425#1

- Forbs
"For Gnomeregan!"




*yawn* it worked good to know.


As for your comment "there are 100s of guilds who have done it on WrA" that's true however a decent chunk have done the first few bosses in MSV and that's about it.

So good job again and let's face it if I didn't really think you guys could do it I would have bet some rare pet that I've got.
"What is this world twisted?" ~LVG
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#7920693 Jun 02, 2013 at 07:37 AM
Lieutenant
955 Posts
#7919849 Durell wrote:

#7919625 Forbs wrote:

Would you like some ketchup to go with those words?

http://us.battle.net/wow/en/forum/topic/9164977425#1

- Forbs
"For Gnomeregan!"




*yawn* it worked good to know.


As for your comment "there are 100s of guilds who have done it on WrA" that's true however a decent chunk have done the first few bosses in MSV and that's about it.

So good job again and let's face it if I didn't really think you guys could do it I would have bet some rare pet that I've got.


GuildOx places us at #154 on the realm. One thing I noticed - as you mentioned - there are a number of guilds who progressed to Feng and then just stopped. There's around 12 Horde guilds who haven't gone any further - one hasn't done anything since October of last year.

Both 'Dyna and I tried the add-on that Ozbert mentioned. However, it had a tendency to behave erratically. At one point it told me "We are screwed." In the end, Forbs called out the swaps as it worked easier that way.

http://www.guildox.com/go/g.aspx?a=1&r=Wyrmrest+Accord-US

For our first foray into current content, we did fine - if a little rough around the edges. I'm expecting to see our Gnomes holding their heads up proudly for this!

~ Brix
Make a sincere complement on a really nice mustache, and all of a sudden, she's not your friend anymore. - Marty Feldman.
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#7921863 Jun 02, 2013 at 12:49 PM
Commanding O...
2103 Posts
We did our best, and as you can see...our best is well up to the task. There is no reason for us to be intimidated by raiding. Is it hard? Sure it is. Thats the whole point of it. But if those loud talking tall guilds can do it...so can we.

I dunno about anyone else but I ENJOY a challenge! And tackling a challenge with my fellow Gnomes....well it doesnt get much better than that. And when that giant boss finally lies dead at your feet...its a good feeling.

And seeing Crithto and Coggs eat their words...well thats just the ketchup on the fries *passes the bottle to Coggs* =D

- Forbs
"For Gnomeregan!"
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#7921901 Jun 02, 2013 at 12:58 PM
Lieutenant
1523 Posts
#7919849 Durell wrote:

#7919625 Forbs wrote:

Would you like some ketchup to go with those words?

http://us.battle.net/wow/en/forum/topic/9164977425#1

- Forbs
"For Gnomeregan!"




*yawn* it worked good to know.


As for your comment "there are 100s of guilds who have done it on WrA" that's true however a decent chunk have done the first few bosses in MSV and that's about it.

So good job again and let's face it if I didn't really think you guys could do it I would have bet some rare pet that I've got.


Dyna serves up a big plate of "Cogg's Words" with a nice pesto drizzle, side salad, and a hot cup of chai.



GuildOx places us at #154 on the realm. One thing I noticed - as you mentioned - there are a number of guilds who progressed to Feng and then just stopped. There's around 12 Horde guilds who haven't gone any further - one hasn't done anything since October of last year.

Both 'Dyna and I tried the add-on that Ozbert mentioned. However, it had a tendency to behave erratically. At one point it told me "We are screwed." In the end, Forbs called out the swaps as it worked easier that way.



I'm looking forward to the next boss. It'll be interesting.

The add-on was a mixed blessing. One one hand, the advise it gave was downright wrong at times. Even to the point of giving prompts based on a prior attempt and not on the current pull.

However, it's ability to create color coded custom taunt macros was invaluable. Having Forbs act as our switch caller also helped tremendously. I was very close to my information over-satuation point throughout this fight.

That's why I tanked a lot better whenever Jinkies died and I ended up soloing all three dogs. I no longer had to worry about energy and taunts. I could focus on just aggro and survival.

This will probably be an issue in the future as we face complicated fights, However, if you help me out, I'm certain we'll get through all the bosses.
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#7922799 Jun 02, 2013 at 04:39 PM
Commanding O...
2103 Posts
I called some taunts but toward the end you two were pulling the switches before I had worked out what needed to be done, and doing it right. I think we just need to work on the first pull and Overload and we'll be good on future runs.

- Forbs
"For Gnomeregan!"
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#7923382 Jun 02, 2013 at 08:26 PM
Lieutenant
1523 Posts
#7922799 Forbs wrote:

I called some taunts but toward the end you two were pulling the switches before I had worked out what needed to be done, and doing it right. I think we just need to work on the first pull and Overload and we'll be good on future runs.

- Forbs
"For Gnomeregan!"



Yeah, the initial pulls were odd. I'd grab the two dogs, smack them like I normally do, then the next thing I knew one of them was going for you or Medzen. There were a few pulls where one of the dogs got loose and they wouldn't get off you guys even when I taunted. I didn't used to have this much difficulty grabbing initial threat.

My hit and expertise are fine; so either some of the group is so much better geared than me that they can pull those stone puppies right off me, or something is going funny with vengeance. On a future attempt, I'd like to see one of our monk tanks in action and see how well they hold aggro pulling the two dogs.
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#7929490 Jun 04, 2013 at 12:15 AM · Edited 9 years ago
15 Posts
Sorry about that add-on suggestion, and yet glad you found something of it useful. To be honest, I'd not used it myself but after y'alls first attempt on it two weeks ago I went lookin' for something that I'd hoped would provide a better visual cue.

As for threat, yeesh, I hear ya. Getting the dogs peeled off from the tank can be quite the hassle, and I'd often find myself eyeballing Omen Threat while shifting targets to make sure I had higher threat at all times. That's not an easy fight, and iirc, is/was considered the "tank test" portion for MSV. So good on ya for knockin' 'em over! :)

*******

Preparing for Gara'jal the Spiritbinder...

Communication, as always, is big - but for this fight it is HUGE. It isn't as forgiving as LFR at. all. If one considers that Stone Guard is the "tank test", Feng the "healing test" - then Gara'jal is, kind of, a "DPS test", a little bit of a "Heal test" and VERY MUCH a communication test.

Y'all have done LFR, some who raid on other servers have done normal and can surely attest to this as a challenge IF you are not situationally aware of what other things are going on in this fight.

Lead may wish to try and assign teams to go in when the totem pops up and you have to "totem" into "spirit zone" to kill the mobs. Adjusting as QUICKLY and necessary if someone is "voodoo'd" (unable to portal in) - hence why Vent/Mumble needs to be kept clear to communicate this as fast as possible (keeping chatter to a minimum, at least until you get this fight down, is probably a good idea). Keeping the mobs under control (aka killing as many as you can) keeps the amount of shadow bolt volleys occurring during this fight to a minimum.

Example...Gara'jal summons a spirit totem.
Raid Lead: "Totem is up - Healer name, DPS name and DPS name you're a go."
(But one of DPS is voodoo'd.)
DPS: "Can't, I'm doll'd."
RL: "Different DPS name, get to totem."

It is important to note here, too, that BEFORE leaving "spirit zone" heals should try and get the team healed up prior to leaving "spirit zone". Failure to adequately get the spirit team's HP up could result in death(s). Oh, this is also a timed matter as well, spend too long in "spirit zone" - you'll die. (Refer to video, as it is an awesome walk-thru.)

Also, don't be "that guy" and kill the "totem" that'll yank your team into the "spirit zone" before the whole team is with you. That's a sure way to muck up the works.

While DPS and Heals have to be aware of the spirit totems, Tanks get the nifty deal of watching out for Banishment so they know when to take over for the other. One Tank will disappear for a time, having gone into "spirit zone". The other tank will grab Gara'jal and just repeat the swap out of "main tanking" as per which one gets banished. As is the case with the DPS/Heal team, so it is for the tanks - this is timed; spend too long in "spirit zone", you'll die. If you die, it is a wipe as you definitely need 2 tanks.

At 20% Gara'jal enrages - pedal to the metal time: pop Time Warp, throw down Skull Banner, refresh Battle Shout/Horn of Winter and blow every CD you own.


WoWHead's Dungeon Journal

TankSpot's Guide to Gara'jal 10man - 6 min, 31 sec video

If anyone's a Chef, you may wish to try and cook up the following as it applies to you:
Chun Tian Spring Rolls - 450 additional Stamina.
Mogu Fish Stew - 300 additional Intellect.
Steamed Crab Surprise - 300 additional Spirit.
Black Pepper Ribs and Shrimp - 300 additional Strength.
Sea Mist Rice Noodles - 300 additional Agility.

Only suggesting those as they are the maximum buffs as opposed to the +250 to a stat the feasts provide. (Not sayin' the feasts are bad, not sayin' that all. Just tryin' to provide another option to consider.)

Keys:
Study up on the fight beforehand.
Clear communication.
Do be situationally aware.
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#7930025 Jun 04, 2013 at 03:42 AM
12 Posts
For Gara'jal your raid leader should get the addon Gara'jalAnnounce. This will take a lot of guess work out of who should go into the spirit world, and who stays.
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#7930335 Jun 04, 2013 at 05:16 AM
1098 Posts
#7930025 Bertzel wrote:

For Gara'jal your raid leader should get the addon Gara'jalAnnounce. This will take a lot of guess work out of who should go into the spirit world, and who stays.



To a point. It worked just fine for the dps, but I found that it was a bit wonky when it came to heals. I would just look at the other healer, and adapt depending on what happened last. We were doing three heals at first, but found that it was easier to do two healers. The healers switch back and forth, depending on who's voodoo'd. You want to make sure that everyone gets to the totem ASAP, and go in, as timing can get off. Oh, and to get out, you have to be fully healed before you even get the button. And there is a timer. Healers can spam their fast heals, as they'll get a buff with tons of regen.
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#7931353 Jun 04, 2013 at 09:09 AM
Commanding O...
2103 Posts
Sounds FUN! I cant wait to see Gnomes take this guy down!

Lets get this up on the calendar so people can sign up for it.

- Forbs
"For Gnomeregan!"
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#7933711 Jun 04, 2013 at 05:08 PM
46 Posts
Grats guys.
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#7933808 Jun 04, 2013 at 05:32 PM · Edited 9 years ago
Ensign
426 Posts
Cue the awards ceremony!

Gnomeregan Concept

Cue the gnomish inspirational music!

Cloud 9

Congrats! Sorry I wasn't there!
"You win again gravity!" -Futurama
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#7949356 Jun 07, 2013 at 03:14 PM
15 Posts
Preparing for The Spirit Kings...

Communication! (Yes, I realize this seems a bit "well duh" for me to put in here again - however, it never hurts to re-emphasize how key it is in -any- circumstance.) The other thing that is important here is another I've mentioned before: Situation Awareness - because there's a lot going on and you ought to be aware of a.) where you should/n't be, b.) anticipate what is coming and c.) re-prioritizing.

For the sake of saving reading my post, here's the TLDR (too long, didn't read) version:
Tankspot's Guide to 10 man Spirit Kings - 5 min, 56 sec
Post-Video: this raid used to random draw for order of the Kings, it has since then been fixed so the order of activation is as follows:
Qiang
Subetai
Zian and lastly
Meng.

There really isn't any need for 2 tanks on this fight, so if one has an off-spec for DPS - might wanna do a quick spec-swap.

Y'all have, I'm sure, been in LFR for this fight as it is anyhow - and provided you paid attention you've pretty much got the gist of it. Just gonna lob a few pointers below..feel free to tack on something I may have missed or that you found helpful yourself.

Keep in mind: once you vanquish one of the Kings - the next will have not just his own abilities but one from the prior downed king as well. (Think of this fight like the Obsidian Eradicator's in the beginning of Temple of Ahn'Qiraj - kill one (let's say shadow protect), the next one picks up that ability and so on and so forth. Although I realize, nowadays, with everyone as a level 90 and BREEZING thru these guys like tissue, you may not have noticed that little detail.)

Flanking Orders - y'all know what this is, and it really isn't that difficult to maneuver out of for those who are ranged DPS or healing. However, melee DPS or tank(s) MIGHT miss seeing this (it can be a rough gig when you're knee-high in SW and jockeyin' for position at the AH...imagine how it is when you're tankin' a boss that's taller), prod 'em gently to move it. :)

Qiang - HITS. LIKE. A. TRUCK. No lie. (It'd be so awesome to have a hunter right about now to Misdirect this boss to the tank, wouldn't it? /fistshake I'm lookin' at you Blizzard! >.<) You might all consider standing on your tank and moving as the tank does, this will require the tank to call out movements. Doing this will, when it comes up, allow you all to shift as one unit THROUGH Qiang when ANNIHILATE comes up - plus, you'll still be together on the other side to cushion the next MASSIVE ATTACK.

Subetai - know where you're standing, and move out of it with a quickness. Be aware if someone is pinned by an arrow and kill it quick to free them. (Y'know, pretty standard to LFR.)

Zian - you remember those nifty little shadowy-like pools from the Lich King fight, right? Well, they're back...sort of. Raid should spread out. Type in /Range 8 to provide you with a radius circle if you're unsure how far that distance is to the person next to you. If you are being pursued by an UNDYING SHADOW - do yourself and the raid a favor: kite the darned thing towards a wall (or the furthest area from where everyone is, more or less) - see your buddy runnin' for the wall with that ugly thing chasin' after: kill the ugly thing, kill it fast (no no, not the gnome - we love gnomes remember?).

Meng - Be on your toes, by now this guy has a full arsenal of tricks (his own) and more tricks (y'know, like borrowed abilities from the other 3 you just killed) - the treats don't happen until you kill this guy. STAY FOCUSED. Consider stacking up again in order to deal with MADDENING SHOUT quickly with a well placed AOE attack to jolt your buddies back to the here and now.

Considering the ilvls most of you have, I think this'll be more of a matter of handling mechanics thing really. Y'know, stand together here, be aware that your healer is pinned by an arrow over there in that far corner...for the love of jellybeans or something FREE the healer, stuff like that. :)

WoWHead write-up for all the Kings and their abilities

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#7981840 Jun 13, 2013 at 04:53 PM
15 Posts
Circling back a moment to the Gara'jal fight...

As a suggestion, something to consider if you're finding it difficult getting over that "totem" hump - you may wish to try assigning 3 specific individuals (2 dps, 1 heals) to ALWAYS cycle in IF they are able to (meaning they're not "voodoo dolled" and thusly not able to go in). Then assign substitutes for the first team - which, hopefully, would lessen some confusion.

So, let's say "Totem Team" is Ash (heals), Misty and Brock (dps). Substitutes Pikachu (heals), Bulbasaur and Charizard (dps).

Done smirkin'/giggling/laughin'? Right then, moving along. :P

Fight starts....first totem comes up: Totem team goes in, returns successful and resumes normal fight. Keep fighting. Next totem is up, Misty (over vent) informs raid "I'm dolled, Bulbasaur - go in." ("Dolled" - voodoo dolled, damage done to a dolled player is copied 100% to the other dolls in raid). Bulbasaur takes Misty's place on Totems, returns successful - Misty will resume her totem duty provided she's not dolled again at next totem.

The Gara'jal fight is more about efficiency, if anything. Let the shadowy minions in the spirit world get out of control - it's a wipe. Focus too much on the spirit world adds, and Gara'jal will enrage - it's a wipe.

Healers, take advantage of the time you have in the spirit realm: Spiritual Innervation which you'll be regaining mana. Woo for mana.

Anyhow, yea, thought I'd throw this in here as a suggestion.
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