Personally I kind of like this idea and see it as a good feature for guilds similar to us. I.e. Causal but attempting to raid- Would give us a good practice in flex mode before attempting it in normal. Plus we can have more than just 10 gnomes attend and not worry about being 12 short of 25 man mode!
"What is this world twisted?" ~LVG
#7947993 Jun 07, 2013 at 10:05 AM · Edited 9 years ago
Yes I was looking at this yesterday and thinking along those lines as well. Although I dont see it as being very helpful as a "practice" difficulty. Particularly when being LFR geared gives us a healthy leg up already in terms of ilvl when targeting Normal current content raids.
Rather I see it as a possible feature that might allow us to be more flexible with who we invite to our "serious" raids. So for example, what if are targeting a 10-Gnome raid but a couple of extra DPS, and a spare Healer want to go? Well rather than make the call based on gear or who signed up first, with Flex Raids we have the option of inviting them, and having the content just get slightly harder to compensate.
Now that said, I can also see several potential downsides to the feature as well. So I am guardedly optimistic about the feature. We'll have to wait and see if the finished feature turns out to be one we use very much.
I don't see a down side at all. (insert random number between 10 and 25) gnome raids ftw!
Well one of the downsides I can easily see is that this is a SIXTH Raid difficulty for the dev team to balance each time they release new raid content, in *addition* to another ilvl of gear they need to create that will be better than LFR gear, but less good than Normal raid gear. And thats a lot of work. That adds up to a lot of expensive developer hours that will not be available for other features that we might like better, but we'll never know...because we wont see them, because they arent in the budget.
Another possible downside is the scaling. How will it work?? Will they just multiply the bosses health and damage by a certain percent for each person in the raid above ten? Or will there be thresholds to the mechanics? i.e. the boss casts his deadly debuff on two people if you have 10 in your raid, and three people if you have 12, and four if you have 14 etc. That could make BIG differences in how hard a particular fight is.
Yet another is: will the roles of the extra people break the balance of the content and make it laughably easy or impossibly hard? For example how would the dynamics of a particular boss fight change if we brought three tanks instead of two? Or if we brought four healers? Or eight DPS instead of six?
And there are other possible positives and negatives as well. We'll just have to wait and see how it works out when we get our hands on it.
This, to me, sounds as though someone at Blizzard discovered OpenRaid (US) - there's also an EU site OpenRaid (EU). Or...that they liked what OpenRaid stood for and are tryin' to find a way, internally, to make a scaled version possible.
I rather like this FR idea myself. Sure, like with anything new, there's bound to be a number of questions and possible oversights.
Downside: On a whim, I'll take a stab in the dark -guess and- say...fight wise, I'll bet it's based on chunks of 5. Like, say, you've managed to get 20 people together - instead of it bein' a full on 25 man boss, they'll shave off, what like, 80% of (what would've been the 25 man version's boss) its health/damage to accomodate. Got 15 together? 15 is closer to the 10 instead of the 25m version, so...let's boost the 10m boss HP and damage up a titch, let's say 20%. (Before you shred this thought, keep in mind - I wasn't number crunching, but merely throwing a thought out. I'm no programmer.)
Upside: There's a post around here, somewhere, talking about RP'ing with another guild on another server - imagine scheduling a CASUAL/FUN night of FR together with that other guild of gnomes and making an even bigger raid? A chance to get to know other gnomes while, perhaps, learning more difficult/challenging raid content and STILL have a FUN time at it? That's a win, imo.
The Downside/Upside debate could go on for paaaaaaaaaages. However, considering the positive feedback and experiences of friends with OpenRaid (granted, OpenRaid is working within the given normal or heroic raids) - I still think the -idea-, itself, is a worthwhile one.
OpenRaid is a bit dofferent than what they're trying to do. OR is more like their Looking For Group feature (not LFD or LFR, but the one where you put what you're interested in going to), but a lot less useless. It brings back a little bit more community, especially on smaller realms. And OR is only for "old content", meaning that it can't be used with the newest raid tier.
A couple things I've read/skimmed is that perhaps the reason why they're in between lfr and normal is because its nose likely going to be a simple scaling of health. 10/25 is already like that, with a bonus of upping the required number for abilities. Since they can't really do that well (yet?), they're making it below normal.
I do think it is a good way to practice. Lfr is zombie-like easy once enough people get the gist of what is going on. And since its /5 people, you really don't need that many people. 10, this expansion at least, has been a horrid jump in difficulty. The nerfs to the tier probably bring it a little more in line with what they should have been like. Now with scaling, they can put in a mechanic that isn't too hard, but isn't operated on the assumption that 25 random strangers all speaking different languages are getting together for the raid.
I thought this was the idea they were headed towards back in wrath, especially after cata brought them even further together. I was extremely disappointed when they didn't do it for mists. I think some even do it already. It will be interesting to see what further details they provide, and how it works in practice.
Yes I was looking at this yesterday and thinking along those lines as well. Although I dont see it as being very helpful as a "practice" difficulty. Particularly when being LFR geared gives us a healthy leg up already in terms of ilvl when targeting Normal current content.
- Forbs "For Gnomeregan!"
I'm going to repond to this since I don't think I got what I meant by "practice" across and one of the CMs confirmed something that I was suspecting.
1. You won't have a leg up gear wise from running LFR. - the main reason you may now is simply because you are running ToT LFR were as we are doing normal MSV. - when flex raids come out this won't be the case. Gear ilvl wise it will go LFR, Flex, Normal, Heroic.
The reason why you won't be over gearing it is because the Flex raid will be available for Siege of Org only to start off with.
2. In regards to practice I meant on mechanics like the stone guards fight. - Brixee and Dyna would have liked a chance to practice the taunts/switching beforehand but didn't want to deal with people in LFR. This provides the chance to do that.